Their production is efficient at 2-wide and the storage doesn't really scale up as well as production rooms, which are better at 3-wide. Medbays and Science Lab are good choices to make 2-wide (since each floor can fit two 3-wides, and one 2-wide). A good dweller will clear the emergency almost immediately because they're much easier. If you're trying to complete emergencies fast for an objective or achievement, use a 1-wide, level 1 room. Wider rooms and more upgraded rooms have harder emergencies (more rodents, higher hp, longer fires, etc). Make the room as wide as you want before upgrading, basically. There are a total of 23 available room types that when built begin at level 1 and can be upgraded with caps to a maximum of level 3. It's cheaper to make a room 3-wide, then upgrade, instead of upgrading your 1-wide, upgrading, and then trying to add/upgrade another 1 or 2-wide next to it to get it to merge. ![]() When you upgrade rooms, it's more efficient with caps to upgrade merged rooms. Pregnancies, S.P.E.C.I.A.L., the Mysterious Stranger, Mr. Since all the 2-wide required rooms have already been mentioned, crafting rooms (and the theme research room) are required to be 3 wide. This list of Fallout Shelter tips and tricks is sure to have something for you.
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